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Draglade review

Monday, July 21st, 2008

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We got hold of Draglade for the Nintendo DS recently but with so many other top games coming out this spring it was unfairly put on the back burner. However with this month’s pre E3 game drought we had a bit of time to see what it had to offer, so here just for you is our review of Draglade.

Developed by Dimps, the team behind Sonic Rush and co developers of Street Fighter IV, Draglade for DS (or Kasutamu Bito Batoru Doragureido as it’s known as in Japan) is a side scrolling fighting game that uses music beats along with button bash timing to form attacks. There are 4 main characters to choose from in the game, each with their own separate but similar storyline which overlap here and there but generally remain individual enough. Each characters quest revolves round them needing or wanting to become a Major Grapper. Grapping is a new form of combat that uses bracelet type jewellery called G-Cons which magically turn into weapons called Glades when mixed with one of the four matter elements (fire, earth, lightning and water); these weapons are extra special because upon impact with the opponent they produce a musical note, hereby bringing music beats into the violent scenario (it’s just no fun beating anyone up without putting it to a funky rhythm anymore). Let me use just one of the characters, Hibito (the Fire Hero) as an example for this review.

Hibito is a ginger haired young lad who has always wanted to be a Grapper; he lives with his grandpa and sister helping out in the family repair business. Grandpa doesn’t want Hibito to become a grapper and whenever the topic is brought up he quickly puts a stop to it. After one row too many, Hibito and grandpa fall out and naturally the young scallywag is going to defy the old codger and head off to become a major grapper anyway. Just to add to the tension some nasty dudes arrive and kidnap Hibito’s sister, what better way to go and prove your grapping skills to the world than by rescuing your sibling eh?

Draglade has fairly straightforward gameplay, your character of choice heads from town to town chatting to locals (who offer no real advice – and follow you everywhere), defeating baddies, completing challenges and special tests (at G-Centres) to improve your grapper standing. As you travel between towns you come across dangerous enemies called variants, these are wild animals driven to insanity by absorbing too many matter elements. In the same way an overdose of matter can affect animals - humans can get dosed up turn nasty too, combine this with the evil dark glade and you have trouble just waiting to fall into the wrong hands. Defeating these nasties requires not only use of your glade but also a device called the dragon sequencer, this interactive boom box contraption (which looks just like a Nintendo DS) shows you the short musical rhythm you need to follow to perform maximum damage to your foe, this is called the Beat Combo which is activated with L, you then get tapping the X button for small fast hits and Y for more powerful but slow whacks. You can block with R, jump around with B and use special weapons called Bullets with A. These bullets are really just special moves from any other beat em up but they can be pretty handy in battle, and with over 100 to find or buy at Bullet Shops, provide decent battle variation and strategy.

Graphically Draglade is nothing special, I don’t know if the developers deliberately tried make the game look like it was on the Super Nintendo in 1991 but they succeeded. This isn’t necessarily bad; graphics don’t make a good game all on their own of course, but buying a modern day game at modern day prices makes me expect something to push the Nintendo DS a little harder. However the manga-ish art style whilst not being my favourite, does suit this genre of game somewhat.

The game sounds fine through my ears but is nothing to write to Auntie Gladys about; don’t expect to be humming any tunes from Draglade an hour after playing, not unless you regularly recall ditty beepy tunes all day that is. However it is possible for you to create your own beat combos using the dragon sequencer and touch screen, it’s a bit limited and unnecessary because it’s possible to finish the game using the default beat combo (I should know, I did it), but it’s possible to have fun building your own beat combos (Blur’s Song 2 anyone?) up and testing them out against baddies. Oh, I wonder if anyone knows why the theme song wasn’t translated to English instead keeping the Japanese vocals and providing no subtitles.
With four different characters and storylines this game will take you a good while to complete; there isn’t much incentive to complete the game four different times (with each character) if I’m honest but fans of side scrolling fighting games may disagree, you’ll have to be pretty dedicated – put it that way. If you’re feeling lonely you could play some multiplayer action either offline via wireless single/multicard action or online via the Nintendo Wi-Fi connection – I couldn’t find a friend willing to play offline and the game felt pretty boring online, well maybe that’s just because I was being beaten senseless all the time.
Whilst having some interesting new ideas for a side scroller, the generally repetitiveness and predictable dialogue make Draglade a bit of a trial to play (especially four times) so we have to give it an average 6 out of 10.

Get the game now
New: Buy Draglade from Buy.com
Preowned: Draglade - Pre-Played from Gamefly.com
Rental: Rent Draglade - free rental trial from Gamefly.com

Draglade review

Draglade review screenshots

Related: The World Ends With You review, Zubo DS

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Grand Theft Auto Chinatown Wars

Friday, July 18th, 2008

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GTA’s coming to the DS. China Town Wars will be set in Liberty City, has the same free-roaming as we all expect and of course touch screen capability.

Grand Theft Auto Chinatown Wars

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GTA DS version

Thursday, July 17th, 2008

Those of you thinking you’d never see a Grand Theft Auto game on a Nintendo platform prepare to eat your hat, coat and umbrella - there’s an announced GTA DS version. Grand Theft Auto Chinatown Wars arrives for the Nintendo DS later on this year, built from the ground up with a new game engine which is promising the same free ranging gameplay we expect from GTA (hopefully they mean GTAIV and not the original Playstation game).

GTA DS version

Related: GTA IV review, GTA IV PC release date

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The Incredible Hulk review

Friday, July 11th, 2008


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I haven’t seen the new The Incredible Hulk movie, partly due to the fact that I found the Ang Lee one really boring and partly because I’m not sure why we need another movie. Well, another film means another official videogame - but what is there to do with the big green bogeyman that hasn’t already been done?

Once again this game puts you in a free environment similar to the Ultimate Destruction game. This time you’re in the Big Apple as you play loosely through the plot of the movie and do lots of other missions along the way. Just find the icon on the map and press a button to activate the mission. Completing missions and other objectives gives you more points and new abilities with which to smash stuff up with. Standard punches and grabs will do for most enemies but you can also fill up your rage meter by smashing stuff up and go proper ballistic on your approaching enemies.

And smash things up you do - a lot. Everything in the game can be destroyed and it’s great fun leaping from building to building, picking up taxis and throwing them at people, or picking up people and throwing them at other people. If Nico Bellic from GTA 4 were big and green, he’d be in this game.

Unfortunately, it’s just not quite as much fun as Ultimate Destruction. You can’t rip taxis in half or surf down the street on buses, which is a great shame. You can however knock down buildings and there are ones dotted round the city which give you a special token for doing so - you’re like an incredibly angry tourist at times.

When it comes to presentation the game really doesn’t look like it’s playing on a next-gen console - I’ve been playing it on the 360. The Hulk has quite a bit of detail but even characters in cut scenes look a bit ropey and Tim Roth and Edward Norton providing the voices of the main characters sound like they really couldn’t be bothered.

In all it’s a pretty average action adventure game based on a movie. It’s not terrible and it’s always fun smashing stuff up - especially when it’s as fluid as this. An average game gets an average score so The Incredible Hulk video game gets 5 out of 10.

Get the game now
New: Buy The Incredible Hulk from Buy.com
Preowned: Incredible Hulk - Pre-Played from Gamefly.com
Rental: Rent The Incredible Hulk - free rental trial from Gamefly.com

The Incredible Hulk review

The Incredible Hulk review screenshots

Related: Iron Man review, The Incredible Hulk release date, The Incredible Hulk review on Youtube

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Man sues Nintendo over copyright

Friday, July 11th, 2008

A man from Illinois is trying to sue Nintendo for copying his idea. He claims the Nintendo DS breaks the patent for his ‘amusement and gambling machine with touch screen capability’. Doesn’t sound much like the DS to me and it came out a year before his patent. Good luck with that one.

Man sues Nintendo over copyright

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Zubo DS Trailer

Friday, July 11th, 2008


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A lovely looking new trailer for EA’s Zubo is floating around the interweb. Zubo is primarily a kid’s music and rhythm based adventure game but it features some nice turn based RPG style battles as well as some top notch graphics. Apart from the art style it doesn’t differ too much from the classic Pokemon/Final Fantasy/Dragon Quest formulae; your job is to defeat the evil guys who want to take over the world by befriending various creatures (Zubos) and putting them into battle against the Zombos. You do all this via the power of music and music beats, you tap away with the stylus in time to perform the moves and hopefully, smash the bad guys! No firm Zubo release date yet but you can expect it in the autumn.

Zubo DS Trailer

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Fifa 09 details

Tuesday, July 1st, 2008

Electronic Arts have let us know some more details about its next instalment of Fifa which is being released on every current system this autumn. They tell us that they are concentrating more on giving unique gameplay experiences to each platform rather than hastily spread out the same version over every console.

EA say that there are over 250 additions to the 360/PS3 version, further enhancing the core gameplay that featured in Fifa 08. With new animation technology which promises smoother and more responsive passing, dribbling and shooting, combined with an update to the physics engine that allows for realistic player momentum and movement especially when you see players jostle for the ball (shirt pulling perhaps?).

Wii owners can expect another unique version of Fifa this year. EA are pushing the casual theme from Fifa 08 even further this time around, not only can we expect Mii like cameos from top footballers such as Ronaldinho and Wayne Rooney, players will now be able to use their Mii in the fun sounding new 8vs8 Footii Match game mode. Noobs will be pleased to hear that the easy control mode where the CPU helped you control your team is returning, though of course that is optional, hardcore players can use the traditional Fifa style controls or if you’re feeling adventurous, try the new point and play control which sounds suspiciously like the new control system featured in Konami’s Pro Evo Soccer on the Wii a couple of months back.

Windows PC players can expect a much better looking game this time around; fans were horrified last year when Fifa 08 for the PC used the same graphics engine as the Playstation 2 version. They’re promising us photorealistic faces for footballs star players, but does that mean rubbish players like Peter Crouch won’t be rendered in all his ultra realistic lanky quality? PC owners can also use their mouse to control their squad in greater detail that ever before, probably similar to the Wii version I suspect.

Gamers on the go will be catered for too; PSP and DS users can now experience the exciting Be A Pro mode from Fifa 08. The PSP version will no doubt look closer in graphical detail to the PS2 and the DS will have some moments of exclusive touch screen action.

Fifa 09 details

Fifa 09, Fifa 2009

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Nintendo release schedule for 2008

Thursday, June 26th, 2008

Nintendo have been kind enough to supply us with their release dates for the rest of the year, sadly though it doesn’t contain the details of their top secret games that are to be revealed at E3 but it’s a start. Notable entries (by which I mean the ones I can’t wait for) include:

  • Super Smash Bros. Brawl (Nintendo) - 27th June 2008
  • Okami (Capcom) - June 2008
  • Pipe Mania (Empire Interactive / Kochmedia) - 14th September 2008
  • Wario Land: The Shake Dimension (Nintendo) - 26th September 2008

You can find out more about the full release schedule for Wii and DS on the Nintendo UK web site.

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Nintendo release schedule for 2008

Nintendo, Super Smash Bros. Brawl release date, Okami release date, Pipe Mania release date, Wario Land The Shake Dimension release date, Nintendo release schedule

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