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Sonic and the Black Knight

Tuesday, July 22nd, 2008

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Another new exclusive Sonic game for Wii is in the works, Sonic and the Black Knight is the second game in the storybook series that started with Sonic and the Secret Rings. Now that wasn’t very good, and let’s face it, neither has any sonic game in the last few years, but this one could be different. I’ve never imagined Sonic becoming a sword wielding Knight of the realm but hey, if Sega think they can pull it off I’m might interested in seeing the results. So far there is only a very vague Sonic and the Black night release date of spring 2009.

Sonic and the Black Knight

Related: Mario and Sonic at the Olympic Games review, Smash Bros Brawl list of characters

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Golden Axe Screenshots

Tuesday, July 22nd, 2008

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Sega let slip some hot looking new screenshots from Golden Axe last week, it looks a trifle better than the original which I owned many years ago. I wonder if they can recreate the magic for Golden Axe on the Xbox 360 and PS3?

Golden Axe Screenshots

Golden Axe, Xbox 360, PS3, GoldenAxe

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Draglade review

Monday, July 21st, 2008

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We got hold of Draglade for the Nintendo DS recently but with so many other top games coming out this spring it was unfairly put on the back burner. However with this month’s pre E3 game drought we had a bit of time to see what it had to offer, so here just for you is our review of Draglade.

Developed by Dimps, the team behind Sonic Rush and co developers of Street Fighter IV, Draglade for DS (or Kasutamu Bito Batoru Doragureido as it’s known as in Japan) is a side scrolling fighting game that uses music beats along with button bash timing to form attacks. There are 4 main characters to choose from in the game, each with their own separate but similar storyline which overlap here and there but generally remain individual enough. Each characters quest revolves round them needing or wanting to become a Major Grapper. Grapping is a new form of combat that uses bracelet type jewellery called G-Cons which magically turn into weapons called Glades when mixed with one of the four matter elements (fire, earth, lightning and water); these weapons are extra special because upon impact with the opponent they produce a musical note, hereby bringing music beats into the violent scenario (it’s just no fun beating anyone up without putting it to a funky rhythm anymore). Let me use just one of the characters, Hibito (the Fire Hero) as an example for this review.

Hibito is a ginger haired young lad who has always wanted to be a Grapper; he lives with his grandpa and sister helping out in the family repair business. Grandpa doesn’t want Hibito to become a grapper and whenever the topic is brought up he quickly puts a stop to it. After one row too many, Hibito and grandpa fall out and naturally the young scallywag is going to defy the old codger and head off to become a major grapper anyway. Just to add to the tension some nasty dudes arrive and kidnap Hibito’s sister, what better way to go and prove your grapping skills to the world than by rescuing your sibling eh?

Draglade has fairly straightforward gameplay, your character of choice heads from town to town chatting to locals (who offer no real advice – and follow you everywhere), defeating baddies, completing challenges and special tests (at G-Centres) to improve your grapper standing. As you travel between towns you come across dangerous enemies called variants, these are wild animals driven to insanity by absorbing too many matter elements. In the same way an overdose of matter can affect animals - humans can get dosed up turn nasty too, combine this with the evil dark glade and you have trouble just waiting to fall into the wrong hands. Defeating these nasties requires not only use of your glade but also a device called the dragon sequencer, this interactive boom box contraption (which looks just like a Nintendo DS) shows you the short musical rhythm you need to follow to perform maximum damage to your foe, this is called the Beat Combo which is activated with L, you then get tapping the X button for small fast hits and Y for more powerful but slow whacks. You can block with R, jump around with B and use special weapons called Bullets with A. These bullets are really just special moves from any other beat em up but they can be pretty handy in battle, and with over 100 to find or buy at Bullet Shops, provide decent battle variation and strategy.

Graphically Draglade is nothing special, I don’t know if the developers deliberately tried make the game look like it was on the Super Nintendo in 1991 but they succeeded. This isn’t necessarily bad; graphics don’t make a good game all on their own of course, but buying a modern day game at modern day prices makes me expect something to push the Nintendo DS a little harder. However the manga-ish art style whilst not being my favourite, does suit this genre of game somewhat.

The game sounds fine through my ears but is nothing to write to Auntie Gladys about; don’t expect to be humming any tunes from Draglade an hour after playing, not unless you regularly recall ditty beepy tunes all day that is. However it is possible for you to create your own beat combos using the dragon sequencer and touch screen, it’s a bit limited and unnecessary because it’s possible to finish the game using the default beat combo (I should know, I did it), but it’s possible to have fun building your own beat combos (Blur’s Song 2 anyone?) up and testing them out against baddies. Oh, I wonder if anyone knows why the theme song wasn’t translated to English instead keeping the Japanese vocals and providing no subtitles.
With four different characters and storylines this game will take you a good while to complete; there isn’t much incentive to complete the game four different times (with each character) if I’m honest but fans of side scrolling fighting games may disagree, you’ll have to be pretty dedicated – put it that way. If you’re feeling lonely you could play some multiplayer action either offline via wireless single/multicard action or online via the Nintendo Wi-Fi connection – I couldn’t find a friend willing to play offline and the game felt pretty boring online, well maybe that’s just because I was being beaten senseless all the time.
Whilst having some interesting new ideas for a side scroller, the generally repetitiveness and predictable dialogue make Draglade a bit of a trial to play (especially four times) so we have to give it an average 6 out of 10.

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Draglade review

Draglade review screenshots

Related: The World Ends With You review, Zubo DS

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Football Superstars Trailer

Monday, July 21st, 2008


YouTube Football Superstars Trailer

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It’s about time CyberSports released a trailer for their intriguing footballing MMO Football Superstars and guess what, they have. It reminds us of the recent GTA4 commercial but with Second Life quality graphics and a splash of Pro Evo thrown in. Marvellous!

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Sony E3 Highlights

Friday, July 18th, 2008

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After seeing Microsoft’s pretty successful conference and Nintendo’s fairly poor performance, what did Sony do to convince us that Sony would be the one to watch this Christmas? As expected Sony concentrated less on sales figures than Microsoft or Nintendo, after all they are still lagging behind in overall unit sales by a fair margin.

Resistance 2 looked amazing; with a Cloverfield style looking action scene where a huge skyscraper sized nasty monster needs dispatching. The game features 8 player co-op online and 60 in standard the standard multiplayer frag fest.

Little Big Planet, the cute creator platformer really stands out in terms of graphics and physics when Sony showed off a custom built level to help demonstrate their market performance. The real games emphasis is firmly set online, build, show and share exciting levels with your friends and everyone else on the PSN community.

Sony finally announced a proper PS3 budget range, called Greatest Hits, these titles will sell for under $30). With games like; Warhawk, Motorstorm, Assassins Creed, Oblivion and Ninja Gaiden, we’re pretty sure they’ll be a big spike of sales for these top titles.

A new 80GB PS3 is on its way and seemingly set to replace the current 40GB lower spec model which doesn’t feature PS2 backwards compatibility. The bigger hard drive will come in handy for the exciting new movie download service announced.

Sony E3 Highlights

Sony, Little Big Planet, Resistance 2, 80GB PS3

Related: Microsoft E3 Highlights, Little Big Planet

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Animal Crossing Wii City Folk

Thursday, July 17th, 2008

Animal Crossing Wii City Folk controversially appears to be Nintendo’s big Christmas title, looking similar but more detailed to the to the Gamecube version, this time you don’t just having your own small town to walk around, now you can now travel to nearby cities and do stuff there too, such as bid on items in the auction house, sell items to raise cash or even visit a beauty salon and get plastic surgery to look like your Mii (not sure what message that sends to kids, but still). Like the DS version Animal Crossing Wii is now online enabled and features many ways to interact with your friends, be it playing games or simply checking out their town to see how it compares with your own.

More interestingly is the addition of voice chat, yes you heard right, voice chat on Wii. The game is compatible with a brand new peripheral called the WiiSpeak microphone, a crescent moon shaped device which plugs into a USB socket and by default sits upon your sensor bar - though it probably could sit anywhere around the TV. Unlike the 360 and PS3 this microphone isn’t a headset but a community microphone, Nintendo say the microphone is sensitive enough to pick up a whole family’s chatter so they can all interact with your online buddies.

Nintendo haven’t told us if the Wii Speak microphone is backwards compatible with other online Wii games such as Mario Kart and Smash Bros but somehow we doubt it is, having said that it would technically possible even on the Wii, imagine the WiiSpeak software not being hard coded into each game you buy but installed as a Wii Channel that can run in the background before you load a game, much like a VOIP application such as Skype does on your PC.

Animal Crossing Wii City Folk

WiiSpeak microphone, Animal Crossing, WiiSpeak, Wii Speak

Related: Mario Kart review, Super Smash Bros Brawl features

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Wii Music

Thursday, July 17th, 2008

The much delayed Wii Music is finally near completion, featuring around 60 instruments that you play by moving the Wii Remote and Nunchuck around in the air and hitting the buttons, watch your Mii’s copy out your movements on screen with their big smiley faces. Not really designed to be a challenger to the big music games of the moment, instead you and up to three friends have fun playing as a group messing around all sorts of wacky instruments just mashing around trying to get everything to sound right.

It does look fun and graphically pretty good however it seems to be lacking the challenge factor of other music games and downloadable content but perhaps this could be just the ticket for those of you overdosed on Guitar Hero and Rock Band. We must mention graphically this game is superb, a big step up from the other Mii orientated games and its well worth checking out the Wii Music trailer on the official WiiMusic page.

Wii Music

WiiMusic, Wii Music, music wii, Wii, E3

Related: Wii Music Official Site, Wii Guitar Hero controller with Rock Band

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Wii MotionPlus

Thursday, July 17th, 2008

Nintendo struck an early blow to Microsoft big day on Monday by announcing Wii MotionPlus, as small add-on for the Wii Remote which contains a motion gyroscope, this combined with the accelerometers already inside the controller promise to upgrade the current Wii Motion controls to 1:1. In simple terms, as you move the controller in the air it will be able to track your movements with absolute position and angle detection. So an obvious example would be the Star Wars Lightsaber game that we all want on the Wii. Even though you could argue that this technology should’ve been inside the original controller since launch, but seeing as most Wii developers aside from Nintendo themselves haven’t managed to get a decent control scheme with the current Wii Remote let alone a more complicated version.

Wii MotionPlus

Related: PS3mote Playstation 3 motion controller, Wiimote for the Playstation

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