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	<title>Comments on: Spiderman Web of Shadows review</title>
	<atom:link href="http://gamesweasel.com/blog/platforms/ps3/spiderman-web-of-shadows-review/feed/" rel="self" type="application/rss+xml" />
	<link>http://gamesweasel.com/blog/platforms/ps3/spiderman-web-of-shadows-review/</link>
	<description>Matt Cuttle takes a look at video games news, reviews, interviews and gossip.</description>
	<lastBuildDate>Mon, 12 Oct 2009 04:35:26 -0700</lastBuildDate>
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		<title>By: Brett Murph</title>
		<link>http://gamesweasel.com/blog/platforms/ps3/spiderman-web-of-shadows-review/comment-page-1/#comment-2639</link>
		<dc:creator>Brett Murph</dc:creator>
		<pubDate>Mon, 09 Mar 2009 21:37:18 +0000</pubDate>
		<guid isPermaLink="false">http://GamesWeasel.com/blog/reviews/spiderman-web-of-shadows-review/#comment-2639</guid>
		<description>Mr. Cuttle.  I&#039;m Brett Murph. As a freelance writer, I&#039;m doing a
story on &quot;Spiderman:  Web of Shadows,&quot; emphasizing a specific quality
it has unlike many games in existence.  I am exploring the
revolutionary methods of role-playing it employs in adding true
democracy to an individual’s gaming experience.  I&#039;ve listed some
questions for your below.


1)In what ways does the option to switch between black and red suit give more power to the gamer?











2)One of the chief components in the game is the option gamers have to
choose how they respond to each crisis Spider-Man must face.  They can
make a “red choice” or “black choice.”  While playing I noticed that
Spidey’s interactions with characters will change depending on the suit
he’s wearing and the current status of his “alignment meter.”  In your opinion, what was the main theme in designing it this way?














                   Do you feel that it places greater control into the
hands of the gamer, since it’s their decisions that determine spidey&#039;s fate?












3)I also discovered some possible innuendos in Spider-Man’s fight
with Black Cat?  Might that be a fair assumption?  Is this another way
of adding a greater sense of democracy in the player’s gaming
experience?














4)        The web-swinging system is distinct, also.  I noticed that it
fuses effective methods used in previous titles.  Similar to “Ultimate
Spider-Man,” the “web-head” can scale his webs while swinging.  The
ability to soar even higher is also present, as used in the games based
off the movies.  How does this improves game-play?  What does it offer?
















5)  The combat is also fresh and unique, letting gamers clash with
foes in the air, on the wall, or in the streets.  In many of Spider-
Man’s comics, the famous hero does indeed partake in some stunning air
battles.  How does this set &quot;Web of Shadows&quot; apart from past Spiderman games?








How does this add to gameplay?











It’s been mentioned in past interviews that Spider-
Man’s red suit carries fighting skills that reflect his speed and
agility, in addition to his witty personality.  The black suit gives
players a powerful set of moves like the “tendril-whip,” which has
severe knockout power.  What do you think is the main goal here?













            What ways does it increase the power that gamers have?  How does it add true democracy to an individual&#039;s gaming experience?








Thanks for your time and help.  It&#039;s truly appreciated.
Sincerely, Brett Murph</description>
		<content:encoded><![CDATA[<p>Mr. Cuttle.  I&#8217;m Brett Murph. As a freelance writer, I&#8217;m doing a<br />
story on &#8220;Spiderman:  Web of Shadows,&#8221; emphasizing a specific quality<br />
it has unlike many games in existence.  I am exploring the<br />
revolutionary methods of role-playing it employs in adding true<br />
democracy to an individual’s gaming experience.  I&#8217;ve listed some<br />
questions for your below.</p>
<p>1)In what ways does the option to switch between black and red suit give more power to the gamer?</p>
<p>2)One of the chief components in the game is the option gamers have to<br />
choose how they respond to each crisis Spider-Man must face.  They can<br />
make a “red choice” or “black choice.”  While playing I noticed that<br />
Spidey’s interactions with characters will change depending on the suit<br />
he’s wearing and the current status of his “alignment meter.”  In your opinion, what was the main theme in designing it this way?</p>
<p>                   Do you feel that it places greater control into the<br />
hands of the gamer, since it’s their decisions that determine spidey&#8217;s fate?</p>
<p>3)I also discovered some possible innuendos in Spider-Man’s fight<br />
with Black Cat?  Might that be a fair assumption?  Is this another way<br />
of adding a greater sense of democracy in the player’s gaming<br />
experience?</p>
<p>4)        The web-swinging system is distinct, also.  I noticed that it<br />
fuses effective methods used in previous titles.  Similar to “Ultimate<br />
Spider-Man,” the “web-head” can scale his webs while swinging.  The<br />
ability to soar even higher is also present, as used in the games based<br />
off the movies.  How does this improves game-play?  What does it offer?</p>
<p>5)  The combat is also fresh and unique, letting gamers clash with<br />
foes in the air, on the wall, or in the streets.  In many of Spider-<br />
Man’s comics, the famous hero does indeed partake in some stunning air<br />
battles.  How does this set &#8220;Web of Shadows&#8221; apart from past Spiderman games?</p>
<p>How does this add to gameplay?</p>
<p>It’s been mentioned in past interviews that Spider-<br />
Man’s red suit carries fighting skills that reflect his speed and<br />
agility, in addition to his witty personality.  The black suit gives<br />
players a powerful set of moves like the “tendril-whip,” which has<br />
severe knockout power.  What do you think is the main goal here?</p>
<p>            What ways does it increase the power that gamers have?  How does it add true democracy to an individual&#8217;s gaming experience?</p>
<p>Thanks for your time and help.  It&#8217;s truly appreciated.<br />
Sincerely, Brett Murph</p>
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